Musik in Videospielen: Zwischen 8-Bit-Ästhetik und adaptivem Klanggeschehen Interactivity Halo soundscape FOS Martin O'Donnell sound effects Halo and Philosophy: Intellect Evolved Edited by Cuddy, Luke, Open Court 61-70 Proceedings of the 4th Australasian Conference on Interactive Entertainment Melbourne, AustraliaĮmpirical technology game design Briquolo experimental reactive gamesĭynamic music middleware DirectMusic tools Implementation and evaluation of a background music reactive game. Journal of Sound and Music in Games, 2 58Īallouche, Khalid Albeiriss, Homam Zarghoune, Redouane Arrasvuori, Juha Eronen, Antti Holm, Jukka AuthorsĮditorial Comment: Kill the Orchestra: On Music, Mods, and Immersion in The Elder Scrolls on the Nexus Mods Platform (For instance, for all entries published in 2011 with the keyword "dynamic", try searching "2011 dynamic".) We are using the RILM classification system for document types (Media). You can filter using the 'search' field (separate your terms with spaces) and sort by any column by clicking it. The version on this page was last updated in June 2022. The bibliography is currently being migrated to Zotero, where a more up-to-date version can be found. SSSMG members can submit entries as well as 'claim' anything they have authored themselves by completing this form. We aim to keep an up-to-date selective bibliography, with links to online resources and in the SSSMG Repository.
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